Video Game Portfolio
Student Project
Ziggurat Six - 2007 (Viking Jack)
Genre
Action/Shooter/Arcade
Production
Ziggurat Six is the final game project I created at Full Sail. Its development cycle was five months long, and I was Project and Design Lead for our five-person development team, Viking Jack. The project required completion of two complete game levels and a finished game bible, both of which are available here for download.
Note that our project was required to work on Windows XP, under a predetermined hardware environment which may not duplicate the same results as an average person's computer. For example, on my new desktop PC, some of the audio files don't play correctly. NVidia users may experience difficulties with our shaders.
High Concept
It is the year 2138… mankind’s reach encompasses nearly the whole solar system… five colonies thrive, yet one force threatens to overwhelm them all… What is the secret of Ziggurat Six?
In an epic struggle for control of the galaxy’s power, grab your plasma gun and blow away hordes of supernatural monsters that threaten the stability of the colonies!
Goals
- Overall Goal:
- Defend the solar system by killing as many invading aliens as you can!
- Individual level goals:
- Survive as long as possible by picking up time orbs and upgrading your weapons strategically.
- Get the high score by killing lots of enemies and surviving a long period of time.
- Advancement:
- Navigate dangerous, trap-filled areas.
- Improve your weapons by accumulating items from defeated enemies.
Media
Complete game bible, including code samples: .pdf download (1.62 MB)
Installer
.exe download (27.8 MB)
Screen Shots
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